![]() However as no aether currents were added to these areas, flight simply becomes available in those areas once the quest The Ultimate Weapon is completed.įlying mounts can be ridden while swimming, introduced in Stormblood (patch 4.0), allowing mounts to act the same as flying while underwater and does not require attuning to aether currents. Flying can only be done within the overworld and certain Gathering Forays.įlight in areas introduced in A Realm Reborn was implemented in patch 5.3 ( Reflections in Crystal). Since the release of Heavensward the distinction between flying and non-flying mounts has been diminished and currently all mounts, including those that were once solely terrestrial, can fly. Flight is faster than even the fastest ground riding speed. Starting with Heavensward (patch 3.0), flying mounts were introduced, allowing traversal through the air once all aether currents are attuned to in a given area. The other players must then use the context menu option "Ride Pillion" to ride the mount alongside their party member. This requires all players to be in a party with each other, and one player to call their multi-seater mount. Mounts used in certain duties and quests can also have mount actions during these that have further gameplay functions, such as dealing damage or interacting with the environment.Ĭertain mounts are able to carry two or more player characters at a time. Mounts can have mount actions, which function as cosmetic animations triggered by the player. ![]() ![]() While riding a mount, enemies may still attack the player character, and may snare the ride or forcefully dismount a player, requiring caution in more dangerous areas. Mount ground speed increases as players progress through the story and acquire riding maps through various means. Additionally, mounts can be ridden in dungeons when entering them in explorer mode. Mounts cannot be ridden within city areas or dungeons under normal conditions, only able to be ridden in certain hub areas, the overworld, Exploratory Missions, and residential districts. Players can rent mounts from porters for either a time limited mount or guided travel, which requires no input from the player as they are ferried from one location to another. Once this item is used, the mount can be called at any time while the player character is in an area where mounts are allowed through the mount guide window or through shortcuts added to the hotbar, and can be dismissed by players either unsheathing their weapon, using a mount again, or in the case of guided or rental mounts, pressing the dismount button in the mount hotbar. There is so much potential with your emote systems that you can use to make this game more exciting and enjoyable for all.Mounts can be acquired by using the mount's respective mount item, often a whistle, horn, or identification key of some kind. Courel and Unicorn mounts could be seen doing something similar. And for mounts such as the drake for the animation the drake could lie down and curl up with it's rider dismounted and sitting against it's body. Gobbues could be seen dozing standing up with their riders still ontop. For some mounts such as the Behemoth you would stay seated on the mount as it lies down for other mounts such as the Chocobo the chocobo could merely go into a crouching position. The emote could begin with the tag /mount and then follow up with a specific command to create /mountliedown. Some possibilities could include a /sleep or /liedown emote for your mount. Possibly even add new emotes specific for and can only be executed while mounted. "Similar to how Dragoons in Final Fantasy XI could do emotes that their Wyvern's would copy I think while mounted, there should be certain emotes that make the mount act accordingly. I made this suggestion in-game and submitted it through the help desk function.
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